
 DDDD  RRRR  EEEEE  AAA  M   M       TTTTT RRRR  Y   Y  SSSS TTTTT
 D   D R   R E     A   A MM MM         T   R   R  Y Y  S       T
 D   D RRRR  EEEE  AAAAA M M M         T   RRRR    Y    SSS    T
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 DDDD  R   R EEEEE A   A M   M         T   R   R   Y   SSSS    T

                	-Dream Tryst-
        	-by Maverick(azhang71@hotmail.com)-

		Come to me not in dream,
		For fear of the awaking!
		What is the good to seem,
		To keep my heart from breaking?

		Come to me not to-night,
		O dream without a morrow!
		You come and you take flight
		When you have borne my sorrow.

		Come to me not at all!
		Then is the world a hollow.
		You do not come - you call,
		You do not come - I follow!

Tileset - Neptune
Map size - 21 x 21
Max. players - 8
Min. RAM- 32 MB, 64 MB is recommended
TA:CC or TA:BT is not required, but recommended
Latest version of TAMEC.hpi is required

Installation-
extract all files into your default TA directory. Files that should have been extracted are:
dreamtryst.ufo - main map file
nep_anims.hpi - animations file, you will need to keep this file until the features in this
	        file are included in the next TAMEC.hpi, hopefully soon
dreamtryst.txt - readme file
dreamtryst.bmp - radar image

Description-
here is a demonstration map of my second tileset - Neptune, the world of dreams. You will
find that the graphics on this map are far from ordinary, with blue land, and mountains of
multiple colors. You will also find water here, but it is very shallow, so no ships can be
used. Most units will be able to go a bit into the water, and some units, such as Bulldogs
and Sumos, will be able to act as amphibious units. Surrounding the areas with water are
narrow valleys. All units can go through these valleys, but your massive armies will thin
out as they travel through. Past the valleys are the mountains and hills. The hills can be
used to hide from enemy fire. The mountains are huge, and there are numerous ways to use
them. All eight start positions are located in craters, some with two exits, some with four.
At each corner of the crater is a platform, a great position to build some defense. Too bad
the AI isn't smart enough to build something up there, but you'll find out that it doesn't
have to do that to keep out of its base. Finally, if you ever get a chance, visit the center
of the map.

Note on features-
Neptune, the world of dreams, is quite barren. I created some unique metal to use on this
world, and you'll find it as "Neptunium Deposits." There are some geothermal vents spread
throughout the map, but you'll have a hard time trying to use most of them. Finally, I used
laser walls, barrels, and crates from Oxigen. There are two reasons that I did not put any
rocks on this map. One, I don't think any of existing rocks fit this world of dreams. Two,
the are enough bumps in this map that having more rocks will simply be annoying when you are
trying to get somewhere.

Multiplayer-
this map can support up to 8 players. For team play, team up 1-5, 2-6, 3-7, 4-8.

The challenge-
I challenge you to play against 3 allied AI's (preferably all Core) on hard without nukes,
and of course, don't cheat. I can only beat 2 Core AI's on hard, allied with another Arm AI,
and using nukes. 3 Core AI's is truly a nightmare. Just tell yourself, if you lose, "this is
all just a dream..."

Credit-
Layout - Maverick
Neptune tileset - Maverick
Neptune features - images by Maverick, compiled by Brull
AI - based on McnTerra by Sage_Z, edited for map by Maverick
Testing - Maverick
Poem - Walter Conrad Arensberg


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